A Taco's Tale

A Taco's Tale is a side-scrolling action platforming game. You are Taco, fighting bandits and desperadoes that litter the frontier land of Tex-Mexica. Explore the vast reaches of the frontier, form a posse, find treasure, and rid the land of any outlaws running amok!

Goals

The primary goal for this project was to design UI for a Metroidvania style game. I’m a big fan of the genre, with Super Metroid and Symphony of the Night being two of my favorite games of all time. The scope of the project was to create an environment concept for the HUD, design characters, develop all system menus, and create a gallery of icons including: weapons, skill badges, mapping, equipment, and collectible artifacts.

Process

I had previously worked with a few friends on a Flash game that had a main character who was a taco, and those fond memories led me to work on A Taco’s Tale. I started from the ground up, mostly sketching characters and environments to help inform the design choices for the user interface (Western with Sci-fi elements). I played around with a number of layouts and wireframed a handful that fit well before finalizing them. With menu flow locked in, I leaned into a Western motif and continued to develop the remaining icons.

HUD development

05_ui_layouts_01.jpg
05_ui_layouts_03.jpg
05_ui_layouts_02.jpg
05_ui_layouts_04.jpg

Finalized HUD

01_in-game_hud.jpg

In-Game Menu Development

05_ui_menu_01.JPG
05_ui_menu_12.JPG
05_ui_menu_03.JPG
05_ui_menu_06.JPG
05_ui_menu_04.JPG
05_ui_menu_02.JPG

Finalized UI Menus

02_map.jpg
03_artifacts.jpg
04_badges.jpg
05_equipment.jpg
06_options.jpg

Extra design concepts

07_merchant.jpg
06_title_screen_redux.jpg
06_title_screen_prog02.JPG
10_logo_sketches.JPG
16_badge_sketching.JPG

UI Asset Icons

07_ui_assets.JPG